Manage your glacier's limited space in this turn-based action-puzzler!
Keep the little ones from wandering off the glacier, while keeping pesky seals off of it.

This is a free-moving puzzle game- you can move as much as you want within the movement time limit as long as the mouse button stays down! For example:

Click and drag Adelie to move around the glacier, swapping positions at every step. Your turn ends when the move timer runs out, or if you let go of Adelie, after which anything in the bottom row (except you) will fall into the ocean. Seals will then advance toward your igloo, and baby penguins will clumsily advance toward the bottom edge. Losing baby penguins reduces your movement time, and the game ends when either no baby penguins remain, or a seal reaches your igloo. If you're up for it, surrounding a seal with baby penguins may give it a change of heart. ๐Ÿ’•

The pause menu comes with a mode that has extra movement time, as well as a mode with infinite move time, for those who want to calmly focus on the sliding-puzzle aspect. ๐Ÿ˜Š

Was made in about 9 hours due to significant commitments this weekend. ๐Ÿ˜” No background music because of time constraints and also because I still don't know how to make background music.

Controls

Mouse Drag - Move Adelie
Enter - Pause menu
X - Select pause menu item

by Kris De Asis

Made in 48 hours
for Ludum Dare 54

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorMeep
GenreAction, Puzzle
TagsLudum Dare 54, penguins, PICO-8, Turn-based
LinksLudum Dare

Download

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Standalone (Win) 983 kB
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Standalone (Mac) 3 MB
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Standalone (Linux) 744 kB
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Cartridge (PICO-8) 19 kB
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Post-jam Standalone (Win) 985 kB
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Post-jam Standalone (Mac) 3 MB
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Post-jam Standalone (Linux) 745 kB

Comments

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Amazing game. I'm not sure if that was intended, but you can move diagonally (although it's pretty difficult).

(1 edit)

It's intentional- the mechanics were heavily inspired by Puzzle & Dragons which also allowed that with similar difficulty. From having duplicate pieces, all board states are reachable with just adjacent moves, so the diagonals are mostly little shortcuts for those willing to practice them.  :)